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Open Access

Graduate Textsin Minecraft

Knowledge exists. Structure matters.-> TUTORIALS
-> EXPLANATIONS
-> CODE ANALYSIS
GTMC PRESSOPEN EDITION
TABLE OF CONTENTS

GRADUATE TEXTS IN MINECRAFT

Contents

  1. 01Block Update
    1. 1.1Update Concepts and Update Types
    2. 1.2Continuous Block Updates and Analysis Methods
    3. 1.3Special Update Behaviors
  2. 02Micro Timing
    1. 2.1Tick and Inter-Tick Timing
    2. 2.2A First Look at Intra-Tick Timing
    3. 2.3Scheduled Ticks and Scheduled Tick Components
    4. 2.4Block Entities
    5. 2.5Block Events
    1. 3.1Rails
    2. 3.2Pistons
  3. ·Blocks
    1. ·Blocks and Block States
    2. ·Placing, Changing, and Breaking Blocks
  4. ·Chunks
    1. ·Fundamental Concepts and Structure
    2. ·Generation State and ChunkStatus
    3. ·Levels and Runtime State Layers
    4. ·Server Master Dispatcher TACS
    5. ·Main Thread Async Tasks
    6. ·ChunkHolder Lifecycle
    7. ·Scheduled Ticks and Chunk Runtime Levels
    8. ·Random Ticks and Block Entity Ticks
    9. ·Entity Loading and Tracking
    10. ·Save and Unload Pipeline
    11. ·POI and Bypass Storage
    12. ·Client Visibility and Chunk Packets
    13. ·Game Event and In-Chunk Listeners
  5. ·Masa Mod
    1. ·Masa Gadget
    2. ·Litematica Tutorial
  6. ·Tree Farm
    1. ·Prerequisites and the Basic Structure of Tree Farms
    2. ·Designing the Simplest Tree Farm from Scratch
    3. ·Attempting to Design a Multi-Species Tree Farm
    4. ·Why Your Tree Farm Is Slow — Introduction to High-Speed Tree Farms
    5. ·Why Your Tree Farm Stalls — Introduction to Dustless Wiring
    6. ·Everything About 4gt Tree FarmsADV
    7. ·Large Spruce Tree Farms
  7. ·绿萌科技
    1. ·Preparation: Environment Setup and Fundamentals
    2. ·Appendix 0a
  8. Appendices
    1. A附录
      1. A.1Stacks
      2. A.2Glossary