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Village (V)
DESCRIPTION
TRANSLATIONS:
ZH
中文
村庄运算
ES
Español
Aldea
MENTIONED IN
→
POI and Bypass Storage
→
Prerequisites and Setup
→
Levels and Runtime State Layers
→
Generation State and ChunkStatus
→
Chunks
→
Pistons
→
Client Visibility and Chunk Packets
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Game Event and In-Chunk Listeners